Instructions
The instructions below are intended to help you install and use any add-ons you download from Arundor's Abode.

Step 1: Unzip the files.

All files on Arundor's Abode are stored as zip archives. A zip archive is used to combine several files into a single package so they can be stored or downloaded all at once. If you are unfamiliar with the concept of zip files, you can learn more here.

You will need a program to retrieve the files from inside a zip archive. If you don't have one, 7-Zip or WinZip are suggested.

Step 2: Install the files.

If the zip archive you downloaded contained instructions or a readme file, consult it for directions on any special procedures that may be necessary. Otherwise, follow the instructions below.

The installation procedure is different depending on the format of the files you downloaded.

For .tbg or .iap files:
These can be installed using the DLTCEP tool. For information on installing and configuring DLTCEP, please refer to appendix 1. When ready, run DLTCEP, open the File menu, choose Import TBG/IAP and select your file.

For .bs files:
Simply place the file in the Scripts folder, found within the main game directory.

For .chr files:
Simply place the file in the Characters folder, found within the main game directory.

For any other file types:
Please refer to any instructions included in the zip archive.


Step 3: Access the content.

The various different types of custom content are accessed in different ways. A readme file in the zip archive may include special instructions. If there are none, use the method below.

For custom items:
Some custom item authors may have included a method for you to find new items on a quest or buy new items from a merchant. Consult the instructions included in the zip archive for more information. If no such method is provided, use the command console to access your new item. Refer to appendix 2 for information on enabling the command console. Once the console is activated, the proper console code is:

CLUAConsole:CreateItem("xxxxxx",yy) for Baldur's Gate
CLUAConsole:CreateItem("xxxxxx",yy) for Baldur's Gate II
CHEATERSDOPROSPER:CreateItem("xxxxxx",yy) for Icewind Dale without Heart of Winter
GETYOURCHEATON:CreateItem("xxxxxx",yy) for Icewind Dale with Heart of Winter
CTRLALTDELETE:CreateItem("xxxxxx", yy) for Icewind Dale II

Where xxxxxx is the item code and yy is the quantity. The quotation marks around the item code need to be included in the console command.

Planescape: Torment does not include a console command for creating items. If you are trying to install an item for that game, refer to any instructions included in the zip archive for help.

For custom spells:
Some custom spell authors may have included a scroll for you to learn the new spell. Consult the instructions included in the zip archive for more information. If no such method is provided, you can add the spell to your character's spellbook using one of the Keeper character editors provided by Mud Master.

For custom creatures:
Some custom creature authors may have included a method for you to encounter or fight the new monster. Consult the instructions included in the zip archive. If no such method is provided, you can use the command console to spawn the monster. Refer to appendix 2 for information on enabling the command console. Once the console is activated, the proper console code is:

CLUAConsole:CreateCreature("xxxxxx") for Baldur's Gate
CLUAConsole:CreateCreature("xxxxxx") for Baldur's Gate II

Where xxxxxx is the creature code. The quotation marks around the creature code need to be included in the console command.

The Icewind Dale series and Planescape: Torment do not include console commands for spawning creatures. If you are trying to install a creature for one of those games, refer to any instructions included in the zip archive for help.

For custom scripts:
Run the game, open your character record, click the Customize button and select the script.

For custom characters:
During character creation click the Import button and select the new character.

For other custom content:
Please refer to any instructions included in the zip archive.


Appendix 1: Configuring DLTCEP.

DLTCEP is a tool with many applications for modifying Infinity Engine games. The feature we are most interested in is its ability to install custom items and spells for Infinity Engine Games.

Download DLTCEP from here and run the file to install it.

Once installed it will need to be configured the first time it is run. Click the Setup button in the lower left hand corner of the main DLTCEP screen.

Now select one of the Infinity Engine games from the menu on the top right corner.

Next you must enter the location of the chitin.key file. To do this click the folder icon next to the chitin.key field, navigate to the install location of the Infinity Engine game and locate the chitin.key file which should be in the main game directory. Select it.

Finally, click the Save & Back button. DLTCEP is now configured and you can proceed with importing your custom files.

Appendix 2: Configuring the command console.

The command console allows you to input various codes to modify and alter the state of the game. Several of these abilities, such as giving your character items or spawning new monsters, are useful for testing new custom content you have downloaded. The command console must be activated before you can use it. This section explains how.

For Baldur's Gate:
Locate the file baldur.ini in main game directory. Open it in a text editor such as Notepad. Look for the line that says [Game Options]. Directly below it add a new line that says cheats=1 and then save the file. The console is now activated. Simply press CTRL-TAB in the game to open it.

For Baldur's Gate II:
Locate the file baldur.ini in main game directory. Open it in a text editor such as Notepad. Look for the line that says [Game Options]. Directly below it add a new line that says cheats=1. Now locate the line that says [Program Options] and add Debug Mode=1 below it. Now save the file. The console is now activated. Simply press CTRL-SPACE in the game to open it.

For Icewind Dale:
Locate the file icewind.ini in main game directory. Open it in a text editor such as Notepad. Look for the line that says [Game Options]. Directly below it add a new line that says cheats=1 and then save the file. The console is now activated. Simply press CTRL-TAB in the game to open it.

For Icewind Dale II:
Enable the console under the Game Settings section of the Icewind Dale II Configuration Utility. The console should now be activated, simply press CTRL-TAB in the game to open it.

For Planescape: Torment:
No command console is available for Planescape: Torment. Authors of custom content for Planescape: Torment will need to provide another method of accessing that content.